Hi,
I am getting strange result while executing below code.
LRESULT CALLBACK WndProc(HWND hWnd, UINT message, WPARAM wParam, LPARAM lParam)
{
int wmId, wmEvent;
PAINTSTRUCT ps;
HDC hdc;
TCHAR szHello[MAX_LOADSTRING];
LoadString(hInst, IDS_HELLO, szHello, MAX_LOADSTRING);
switch (message)
{
case WM_COMMAND:
wmId = LOWORD(wParam);
wmEvent = HIWORD(wParam);
// Parse the menu selections:
switch (wmId)
{
case IDM_ABOUT:
DialogBox(hInst, (LPCTSTR)IDD_ABOUTBOX, hWnd, (DLGPROC)About);
break;
case IDM_EXIT:
DestroyWindow(hWnd);
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
break;
case WM_PAINT:
hdc = BeginPaint(hWnd, &ps);
// TODO: Add any drawing code here...
RECT rt;
GetClientRect(hWnd, &rt);
DrawText(hdc, szHello, strlen(szHello), &rt, DT_CENTER);
EndPaint(hWnd, &ps);
break;
case WM_LBUTTONDOWN:
::PostMessage(hWnd, WM_USER + 1, 0, 0);
::PostMessage(hWnd, WM_USER + 1, 0, 0);
::PostMessage(hWnd, WM_USER + 1, 0, 0);
::DestroyWindow(hWnd);
break;
case (WM_USER + 1):
OutputDebugString("\n(WM_USER + 1)");
break;
case WM_DESTROY:
OutputDebugString("\n(WM_DESTROY)");
break;
default:
return DefWindowProc(hWnd, message, wParam, lParam);
}
return 0;
}
When window gets WM_LBUTTONDOWN, I am sending 3 User messages and then I am calling ::DestroyWindow(hWnd). I am getting WM_DESTROY message immediately.
Now my question is that after destroying window, what happens for the pending messages?
In my application sometimes I am getting WM_USER message even if i have destroyed the window. I search in MSDN for DestroyWindow(), but I did not understand how WINDPROC for destryed window can be called after DestroyWindow(). Please Help to understand the exact behavior.
Regards,
Ankit