Hi ther.
I'm converting D3DX (math) old code, I have managed to convert some successfully, but I ran into a problem!
As we see in the following code...
float time , g_PerlinSpeed; XMFLOAT2 g_WindDir; XMFLOAT2 perlin_move = -g_WindDir * time * g_PerlinSpeed;
I can´t use an compare XMFLOAT2 with operator -g_WindDir,
Is there any way to use the same logic algorithm with XMFLOAT2?
Obs(XMFLOAT2 = old D3DXVECTOR2)...